At these quality levels, only a full transparent setting will actually hide walls and floors, like in the following image computed at the best quality level. This can be useful to view the interior of a small room when you want to adjust the position of some objects hidden by some walls.Ĭhanging this setting will make walls and floors transparent also in images created with the photo creation tool at the two first quality levels, like in the following screen capture that shows the image created from SweetHome3DExample8.sh3d file with half transparent walls.Ī half transparent setting has no effect at the two best quality levels in the photo creation tool. Once walls transparency is changed, all walls, floors and ceilings will be more or less transparent in the 3D view. By default, walls are opaque in Sweet Home 3D, but you can make them partially invisible, by selecting the 3D view > Modify 3D view menu item and changing the position of the Walls transparency slider from Opaque to Invisible. All homes handled in this tip come from Sweet Home 3D gallery. This tip shows several ways to make walls partially invisible, in order to get nice 3D views. It is possible to create a new exporter in pythonOCC that starts with open cascade model primitives if STEP or IGES lack some detail needed, but that sounds like more work.You want to show the external structure as well as the interior parts of the beautiful home you designed? Or more simply, do you need to view inside a small room where walls hide its interior? STEP or IGES boundary representations can be output by pythonOCC, a free-open 3D creation tool good for CAM, so those are what I am thinking of. ![]() OBJ file used for a stretchable object in SweetHome3D? In other words, which of STEP or IGES is more like a. ![]() Is IGES easier to convert (by a python script I write) to OBJ so it can be used in SweetHome3D? Make a script to translate from a STEP file to OBJ.ĭoes MTL files refer to "Specifies the material library file for the material definitions obj text file that helps you stretch a window, shelf, counter, etc?Sweet Home 3D uses standard OBJ + MTL files (everything in OBJ format isn't probably supported, but what is supported is enough). What do you usually use to create furniture models? Are any of the usual ones Is there a way to reuse such models with Blender? Other 3D editors? The models I have looked at for cabinets, (not parameterized - not stretchable) have non-closed-solid problems such that they cannot be operated on with booleans to chop off parts, etc. obj text file that helps you stretch a window, shelf, counter, etc? Is there a tutorial for window/door creation? Is that the extent of special changes to. I saw a special code name for glass embedded in a. obj format to get parameterized windows for instance? ![]() obj format is a mesh format - not good for CAD. Talking with developers and users of CAD, they say. I've looked into using CAD based on Open Cascade libraries such as Freecad and python-occ to do my manufacturing output and serve as reusable models for variations on products. I am making cabinet products and want to create SH3D furniture models without extra steps from my manufacturing CAD models. This topic has been viewed 14510 times and has 6 ![]() Thread Status: Active Total posts in this thread: 7 Sweet Home 3D Forum Category: Help Forum: Features use and tips Thread: importing models from CAD
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